Mad Clown : SNES

Super Punch-Out!! - SNES

Mad ClownMad Clown
from: Italy
age: 27
weight: 390
record: 17-9
World Ciruit #1

Welcome! Now let's get this show on the road.

Mad Clown


Nintendo decided to reuse the body type of the Bear Hugger. He will throw balls at you after he juggles them. I'm not sure if he is a joke about the Insane Clown Posse band.

Boxing Tips

Super Nintendo Mad Clown

Don't waste yoru time trying to hurt Mad Clown with body blows. He's too fat! The fact he is affected only by blows to the face makes the battle more difficult.

You may think it's an uppercut that missed, but Mad Clown comes right back with a quick, sweeping backhand punch. Duck! You don't want to be on the receiving end of this one!

After you've knocked him down twice, Mad Clown goes nuts! His Show Time move involves throwing three left jabs followed by a right hook. After that, he pulls out everything int he book! To stop the Show Time riot act, deliver a left jab to his chin just as he is getting up from the second knockdown. Follow it with a Super Uppercut.

Mad Clown moves his head from side to side before he does the Big Topper. He'll try to grab your head with both gloves and put the hurt on you that way. If he does grab you, shake out of it and avoid his uppercut.

When Mad Clown does back flips, he'll break out the juggling balls and then toss them at you. Dodge the balls and duck the Big Topper move that he tries to follow up with. Retaliate with a jab.

Quick KO

Throw three left jabs and then a right jab to counter. Follow that with two left jabs and a Super Uppercut to knock him down. When he gets up, throw a right jab to counter, a lfet jab and then another Super Uppercut for the second knockdown. He'll go into his Show Time act at this point. To short circuit this move, immediately deliver a right jab. This should stun him. Follow it, and end it, with a Super Uppercut. Mad Clown has many moves, so if the bout doesn't go as planned, choose to Retire and try it again.

Nintendo Power, Vol.69 January 1995